STILL AT THE TABLE
GODOT
THERE ARE MONSTERS EVERYWHERE I LOOK
TWINE
You wake up in a car with a stranger at the wheel and no memories.
An experimental, branching-narrative, multiple-ending text-based story you can play in 15 minutes. The goal was to immerse the player in a suspenseful scenario, with high interaction rewards driven by the variables in each ramification.
Click on the image to play.
Sometimes we can't say what we really mean.
An interactive narrative game about gambling addiction, where you bet on words instead of numbers. Part of The Very Serious Juniper Dev Game Jam (2026), which received an honourable mention from the host for its narrative design, writing, and voice acting (extract from YouTube here), out of +3k entries.
Check the documentation!
Credits: writing, story
progression & voice acting.
(H)USHED (R)UMORS
TWINE
Click on the image to play.
At Sanrock Bub, HR is suddenly given access to all private email exchanges.
A light and fun interactive narrative game told through email exchanges at a corporate company. Part of TwineJam - A Story Told in Mail (2026), a 48h speed run where I created a full email inbox that hid employees’ secrets for the player to discover, mess with and relate to.
Check the documentation!
Coming next:
Credits: story, writing & programming.
Full ownership of the project.