(h)ushed (R)umors
TwineJam - A Story Told in Mail
At Sanrock Bub, HR is suddenly given access to all private email exchanges. What could go wrong?
In a short timeframe (48h), as a solo dev, I built my first finished game ever. I had been working on other games in Twine, but scope kept growing and delaying their release. The challenge was to achieve a fully working game. Therefore, I built an email inbox that hid employees’ secrets for the player to discover, mess with, and relate to.
I handled the idea, story progression, writing, and programming. However, I need to shout out to some internet lifesavers such as . The portraits were quickly sketched by Iris Burkhardt and the incredible ID and cover image by Valentin Schlie.
PLAY IT HERE
documentation
This game allowed me to train in game loops and learn how and when to provide information to the player to build a compelling narrative. In future versions, the endings will trigger automatically when all tasks are completed, depending on your choices. Given the short time frame, some tasks still need more development, and the game ending is still being chosen.
game loop
twine layout