(h)ushed (R)umors

TwineJam - A Story Told in Mail

At Sanrock Bub, HR is suddenly given access to all private email exchanges. What could go wrong?

In a short timeframe (48h), as a solo dev, I built my first finished game ever. I had been working on other games in Twine, but scope kept growing and delaying their release. The challenge was to achieve a fully working game. Therefore, I built an email inbox that hid employees’ secrets for the player to discover, mess with, and relate to.

I handled the idea, story progression, writing, and programming. However, I need to shout out to some internet lifesavers such as . The portraits were quickly sketched by Iris Burkhardt and the incredible ID and cover image by Valentin Schlie.

Screenshot of Hushed Rumors interface showing an in-game intro page with the illustration of an ID card. The ID card displays the name 'Alex Tillberg', position 'HR Manager', ID number '04527', and email 'alex.tillberg@sanrock.bub'.
An illustration showing a person sitting in a chair in a room on fire. Cover of Hushed Rumors.
Screenshot of Hushed Rumors interface showing an in-game inbox.

PLAY IT HERE

Screenshot of Hushed Rumors interface showing an in-game employee file.
Screenshot of Hushed Rumors interface showing an in-game email.

documentation

This game allowed me to train in game loops and learn how and when to provide information to the player to build a compelling narrative. In future versions, the endings will trigger automatically when all tasks are completed, depending on your choices. Given the short time frame, some tasks still need more development, and the game ending is still being chosen.

game loop

Flowchart diagram for Hushed Rumors.
A digital mind map diagram showing the structure of an email project. It includes sections for story intro and story images, menus and their content, coding passages, personal emails, HR emails, and ending-related emails, all organized with labels and interconnected nodes.

twine layout