SCRAP MEMORIES

5-CHAPTER NARRATIVE-DRIVEN VIDEOGAME

The world through Julia’s eyes is a vibrant tapestry shaped by the love of her family. When her parents are suddenly gone, she turns to her brother Jamie, her unwavering pillar of certainty. He confines her life to the house and makes sure she feels loved, almost letting her forget what has really happened.

In trying to protect her from pain, Jamie traps Julia within the fragile walls of innocence, unaware that they are both sinking under the weight of avoiding reality. Yet Julia’s curiosity about the changes around her will guide her toward the truth.

PITCH DECK EXTRACT

In order to read the full pitch deck, please reach out over email. Currently looking into getting this made sometime somehow.

short-interactive journey into the unseen sacrifices of siblinghood

simple mechanic BREAKDOWN

AGENCY

Scrap Memories is a first-person, single-player game where you play as Julia. In the world itself, you can interact with almost every object that is placed on screen. It will depend on when you interact with it, and you will learn more about the real situation of your character.

EX: If you are too young to know how to read, you won’t be able to learn the content of letters. Once you are old enough, you will understand that a sheet fortress is not a camping tent.

WORLD

The game portrays an environmental narrative. The story will only move forward when interacting with your surroundings. Dialogues can’t be skipped, and actions are always given in pairs to choose from.

The story unfolds over 5 chapters. To access the next chapter, you must complete a quest and learn some skills. Between each chapter, there are breakpoints which lead to a final cinematic that presents the next storyline and quest.

LIMITATIONS

To introduce small challenges and branches in the story, the character has a limited amount of energy. Once the energy deploys, the character will fall asleep. This limits the number of choices you can make without the story moving forward.

This is a forced action that doesn’t affect branching choices but promises to keep world exploration always exciting. It also prevents endless clicking on objects while searching for new content.