WRITING SAMPLES
If none of the writing samples listed here match what you’re looking for (dialogue, branching narrative, etc.), feel free to reach out!
I likely have other pieces of work I can edit to share.
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A domestic drama exploring grief as a terrifying and irrational force.
Bertha, a hard-working mother, refuses to face her daughter’s death, selling her belongings in the hope of moving on more quickly from her grief. In the process, she must confront not only friends and relatives but also the secrets Isabella never shared. When it comes to the last goodbye, Bertha is forced to accept her daughter’s choices; or live with the weight of never truly knowing her.
Click to READ SAMPLE.
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An animated reimagining of The X-Files for a younger audience.
While Mulder and Scully investigate adult mysteries, someone must handle the mysterious events kids encounter every day. And where better than the heart of the FBI, at its crèche if we’re being specific. Angela, our sceptical character, is stuck with Lukas, our firm believer in the supernatural, but neither is willing to let a mystery go unsolved.
Click to READ SAMPLE.
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A short-interactive journey into the unseen sacrifices of siblinghood.
The world through Julia’s eyes is a vibrant tapestry shaped by the love of her family. When her parents are suddenly gone, she turns to her brother Jamie, her unwavering pillar of certainty. He confines her life to the house and makes sure she feels loved, almost letting her forget what has really happened.
In trying to protect her from pain, Jamie traps Julia within the fragile walls of innocence, unaware that they are both sinking under the weight of avoiding reality. Yet Julia’s curiosity about the changes around her will guide her toward the truth.
Click to READ SAMPLE.
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Sorrentino’s unique character is built from its own funeral.
Piece that follows the standards of academic writing in order to analyse and interpret the concept of auteur throughout the filmography of Paolo Sorrentino.
Click to READ SAMPLE.
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A Writer’s Approach to Video Games: gameplay vs. story focus, environmental storytelling and player agency through Ken Levine’s vision and work.
A research paper born from the incredible opportunity of interviewing Ken Levine to discuss the current understanding of narrative designers and their role in the industry.
Click to READ SAMPLE.
MORE TO COME
Currently working on developing a few missing pieces including but not limiting to interactive dialogue document & its engine implementations.